Ghost Of Tsushima

     Ghost of Tsushima



Overview

It is an Action Adventure Game developed by Sucker Punch Production. Featuring an Open world , It follows Jin Sakai.. A samurai on a quest to protect Tsushima Island from first Mongol Invasion of Japan..


Why you Should Play Ghost Of Tsushima?

This is an Action adventure stealth game , played from third person perspective Featuring a large open world, there are no waypoints and can be explored without guidance.Players can travel to different parts of the world on horseback. An item that acts as a grappling hook is available to access difficult to reach areas.The game features Side quests and Non playable characters with which the player can interact.

Unlike most other games, the highest difficulty, "Lethal", is not a difficulty in which enemies are especially difficult to cut down. Rather, it is a more realistic mode in which the player and enemies do massive damage to each other, with all non-boss fights ending in 1 or 2 successful cuts. This has been praised by various reviewers, and has been noted to fundamentally change how the game is played.



Setting

This game is set on Tsushima Island in late 13 centurary.
It features diverse regions, such as countrysides, fields, Shinto shirines , forests, villages, farms, mountainscapes, and various landmarks..

Characters

Protagnist is Jin Sakai , He is the head of Sakai Clan and a Samurai warrior. He is the nephew and ward of Lord Shimura ,  He has several friends and companions he meets, including a thief named 
Yuna and her blacksmith brother Taka ,A female warrior named Lady Masako Adachi ,renowned Kyudo archer Sensei Ishikawa
The main antagonist is the ruthless and cunning general Khotun Khan of the Mongol Empire grandson of Genghis Khan while Jin's childhood friend and leader of the infamous Straw Hat Ronin Ryuzo (Leonard Wu/Youhei Tadano), serves as the secondary antagonist.


Development

Ghost of Tsushima was developed by Sucker Punch Productions. After completing Infamous first light the team wanted to develop another open world project because they believed that choices made by the player are important to gameplay. As a result, the game does not feature waypoints and players have complete freedom to explore the game's world. According to Nate Fox, the game's director, the team distilled the game's numerous internal pitches into "the fantasy of becoming a samurai" during conceptualization Before deciding on the setting, Sucker Punch considered various other settings and themes such as pirates, Scottish outlaw Rob RoyMacgragor andThe Three Musketers but they kept coming back to feudal Japan and telling the story of a samurai warrior. They would later find a historical account of the Mongol Invasion of tsushima in 1274 and "the entire vision clicked into place.


One of the game's Japanese localizers, Daisuke Ishidate (石立 大介) suggested to the developers that the game's "haiku" side-quest be replaced with a less anachronistic waka side-quest, but this was rejected based on the relative recognizability of haiku outside Japan. However, since a game set in the Kamakura period including "haiku" would hurt the immersion of the game for Japanese players, the Japanese version swaps them out for waka. In an interview with Dengeki Online, Ishidate said that the developers had told him that while even haiku are not widely known outside Japan except in certain circles, waka are even less understood, but Jason Connell, the game's artist and creative director, told Dengeki Online that haiku are known outside Japan while waka are not


Release date of Game?

The game had been released for Playstation 4 on 17 july'20..


Official Trailer:-






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