Red Dead Redemption 2
RED DEAD REDEMPTION 2
OVERVIEW
The game takes you back in the cowboys region of 1899, When America was evolving it self in the new age and becoming the land of laws. It's the time where the laws hunts outlaw gangs and only few Gangs are left in Wild West. Pinkerten Detective is an agency founded in 1850's which is behind the Gang of Dutch Venterlen in the Blackwaters. There they fail in there heist and runs east from Black waters and there fights with there arch rival Co mod Riscle. There is a house in which a lady named Seide Adller is saved by Dutch and joins her in his gang. He knows that his Days of outlaw are going to be finished so, he wants to make a big heist then he and his gang will leave the area and would recite on a paradise so that he can do cropping of Mango.
Why you should buy this game?
DEVELOPER
Red Dead Redemption 2's recording sessions began in 2013. Rockstar wanted a diverse cast of characters within the Van der Linde gang. The writers put particular focus on the individual stories behind each character, exploring their life before the gang and their reasons for remaining with the group. Several characters were cut from the game during development as their personalities failed to add to the narrative. The actors sometimes improvized some additional lines, but mostly remained faithful to the script. The team decided that the player would control one character in Red Dead Redemption 2, as opposed to the three protagonists in Rockstar's previous title Grand Theft Auto V (2013), in order to follow the character more personally and understand how the events impact him. They felt that a single character is more appropriate for the narrative structure of a Western.
Red Dead Redemption 2 is the first game from Rockstar built specifically for the PlayStation 4 and Xbox One. Rockstar had tested these consoles' technical capabilities when porting Grand Theft Auto V, initially released on the PlayStation 3 and Xbox 360, to them. Once the team had defined what limitations were sustainable, they found the areas that required the most focus. One of Rockstar's goals with Red Dead Redemption 2's gameplay was to make the player feel as though they are living in a world, instead of playing missions and watching cutscenes. A method used to achieve this was through the gang's moving camp, where the player can interact with other characters. The team ensured that the characters maintained the same personality and mood from cutscene to gameplay to make the world feel more alive and realistic.



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